Dark Heresy: Anton Phibes

Anton Phibes was a famous scholar of the Eccesiarchy and music, renowned for his skill as an organist. He was disfigured in a ground vehicle crash while rushing to the side of his sick wife, Victoria. He survived his injuries to discover his wife had died on the operating table. Convinced that his beloved wife was a victim of incompetent chirurgeons, Phibes spent several years planning a vendetta against those who operated on his wife.

After eluding the Adeptus Arbites, the Inquisition was called in when it was discovered that his murders were based on the betrayals of the Traitor Primarchs during the Horus Heresy.  His first victim will killed with sonic weapons, after the fashion of Primarch Fulgrim; his second was bled to death and had his skull taken as a trophy in the manner of Primarch Angron, and so on. While it is believed that his killing methods are symbolic, indicating that he feels his victims betrayed his dead wife, his actions are officially considered heretical by the Inquisition.

Phibes is missing his hair, ears, nose, and portions of his flesh. He has developed prosthetic appliances that, with makeup and a wig, allow him to emulate his former appearance. His vocal cords were damaged beyond repair, however, and he speaks via a cybernetic voice box. He is known to work with an assistant, a seductive female known only as Vulnavia, about whom little is known. He has also been known to employ servitors (whom he refers to as his “clockwork wizards”) programmed to perform musical accompaniment.

WS: 33 BS: 37 S: 31 T: 33 Ag: 30

Int: 53 Per: 32 WP: 41 Fel: 51
Wounds: 9
Fate Points: 3
Gender: Male
Build: Fit
Skin Color: Fair
Hair Color: Grey
Eye Color: Green

Traits: Blessed Ignorance, Hagiography, Litugical Familiarity, Superior Origins
Skills: Charm +10, Chem Use +10,  Common Lore (Imperium), Common Lore (Ecclesiarchy), Deceive, Disguise +20, Drive (Ground Vehicle), Literacy , Performer (Pipe Organ) +20, Scholastic Lore (Legends) +20, Scrutiny,  Speak Language (High Gothic) , Speak Language (Low Gothic), Trade (Musician)
Talents: Melee Weapons Training (Primitive), Pistol Training (SP), Basic Weapons Training (Primitive), Peer (Ecclesiarchy)
Gear: aquila necklace, Ecclesiarchy robes (Good Quality Clothing), 4 candles, charm (skull), backpack, hammer, stub revolver and 6 bullets, crossbow and 10 bolts, chain coat

Buy Dark Heresy RPG: Core Rulebook (Warhammer 40,000 Roleplay)

Dark Heresy: Laetitia ‘Lia’ Urgantha

The woman known as Laetitia ‘Lia’ Urgantha was stolen from her true parents by Chaos cultists shortly after birth. She was given over to Imperial Nobles who had been corrupted by Chaos, and were working as sleeper agents. They raised her as their own child and trained her to be a spy. Under the guise of diplomatic immunity, she was transporting plans for the secret Imperial craftworld Astrum Excessum when her ship was seized by Inquisitor Lord Dorath Fator and members of his retinue. Upon interrogating her, Lord Fator learned of the widespread Chaos infestation upon Urgantha’s homeworld of Alderryn and ordered it destroyed. To demonstrate that the Imperium will not be swayed in the face of Chaos, Fator ordered that Urgantha watch the planet be destroyed from the bridge of the Astrum Excessum, under guard of Commissar Wilmoff Tarqin.

Urgantha escaped custody with the aid of one of  her lovers, the rogue trader Hanso Loh, and his crew. Although she has been recaptured twice, she escapes each time and it is suspected that she has been allowing herself to be captured in order to make contact with Chaos agents operating within the Imperium. It has recently come to light that Dorath Fator is her true father. Based on surveillance footage, she is known to be lovers  with wanted psyker criminal Lukas Skirrmakker, who is also her biological brother. It is also believed that Urgantha is a latent psyker, and is being trained by Skirrmakker.

WS: 30 BS: 35  S: 33  T: 37  Ag: 32  Int: 34  Per: 35  WP: 36  Fel: 37

Wounds: 13
Fate Points: 3
Insanity Points: 11
Corruption Points: 15

Traits: Blessed Ignorance, Hagiography, Litugical Familiarity, Peer (Nobility), Peer (Administratum), Superior Origins, Nascent Psyker
Basic Skills: Common Lore (Imperial Creed), Common Lore (Imperium), Common Lore (War), Deciet, Literacy, Psyniscience Speak Language (High Gothic), Awareness, Dodge
Advanced Skills: Speak Language (Low Gothic)
Talents: Melee Weapons Training (Primitive), Basic Weapons Training (SP), Pistol Training (SP), Ambidextrous, Pistol Training (Las)
Psyker Powers: Inspiring Aura
Gear: sword, knife, 3 doses of stimm, charge (corpse hair), white bodyglove (Common Quality Clothing), shotgun and 12 shells, compact las pistol and 1 charge pack, all-weather cape (memento)

Buy Dark Heresy RPG: Core Rulebook (Warhammer 40,000 Roleplay)

Dark Heresy Holiday Special: The Apothecary

Deep within the most classified archives of the Ordo Xenos is a file on the being known only as The Apothecary. Reputedly the last of his race, he appears as a human male but is the carrier of his species’ gene seed. When close to death, he is able to activate this gene seed and reconstitute a new body from the old. This ability also allows him to alter his appearance, making him difficult to detect. Inquisitors and Adepts who have faced him have frequently been unable to recognize him from one encounter to the next. Although he has a high psyker rating and is resistant to psyker abilities, he never draws upon any significant powers of his own. It is believed that he does possess great power but chooses not to use it, preferring instead to toy with humans as a means of demonstrating his self-proclaimed superiority.

His ship, if it can be classified as such, is disguised as a Adeptus Arbites detention box and generates its own warp gate. This device allows the Apothecary and his Accomplices to travel not only through space, but time as well.  His weapon of choice is a “sonik psydriver”, a force weapon that can open locks, disable devices, and even reprogram complex machinery sich as servitors and cyborgs. He has been spotted numerous times in the company of servitors known as “dalex”. These are in fact cyborgs powered by Xenos brains. Dalex are armed with disintegrator rays, and have the Psyker ability to drain life through a sucker-like appendage. It is believed that they are the Apothecary’s personal bodyguard, but they are known to have turned against him on at least one occassion.

The Apothecary’s primary method of operation is to seduce humans, frequently young women, into being his Accomplices. It is through these Accomplicates that he performs acts of terrorism against the Imperium. These woman typically discarded by the Apothecary once he is done with them. A great deal of the intelligence the Ordo Xenos has on the Apothecary has in fact been extracted from abandoned Accomplices. While he is most commonly found with only one Accomplice, he has been known to have many at one time with varying abilities in a dark parody of an Inquisitor’s retinue.  His primary is to sew heresy among the civilian populace, introducing such as ideas as humans and xenos coexisting and living in mixed societies, and that war should be abandoned so that the aliens, the mutants, and the psykers can become the overlords of Mankind.

Buy Dark Heresy RPG: Core Rulebook (Warhammer 40,000 Roleplay)

Dark Heresy: Lukas Skirrmakker, Rogue Psyker

Bastard son of Inquisitor Lord Dorath Fator, Skirrmakker grew up on feral desert planet dew farm unaware of his true parentage. Anxious to escape the feral world, he signed on to the crew of Rogue Trader Hanso Loh. He was indoctrinated into the anti-Imperial conspiracy by Lady Laetitia Urgantha. When his latent Psyker abilities began to manifest in late adolescence, he sought training with a Xenos Cult led by a creature known as Master Iago. Skirrmakker has since learned the truth of his heritage, and seeks to destroy his father and all who faithfully serve the Emperor of Mankind.

WS:48 BS:32 S:32 T:34 Ag:36 Int:32 Per:36 WP:35 Fel:27

Fate Points:2
Skills: Invocation, Literacy, Navigation (surface), Psyniscience, Speak Language (Low Gothic, Tribal dialect), Survival, Tracking, Trade (Farmer)
Traits: Blademaster, Furious Assault, Iron Stomach, Leap Up,Melee Weapon Training (Primitive), Pistol Training (Las), Primitive, Rite of Passage, Sure Strike, Wilderness Savvy
Psyker Powers: Call item (force sword), Forget Me, Sense Presence, Touch of Madness, Unnatural Aim, Telekinesis, Push
Weapons: Las pistol, force sword
Gear: Body glove

Buy Dark Heresy RPG: Core Rulebook (Warhammer 40,000 Roleplay)

Dark Heresy: Bobarrus Feth, Imperial Assassin

Updated. Bobarrus Feth is an assassin in the retinue of Inquisitor Lord Dorath Fator of the Ordo Xenos. While he performs many duties for Lord Fator, Feth’s primary mission is to track and capture the traitorous Rogue Trader Honso Loh and his Xenos scum cohort Xubak’ka.

The statistics below are for Bobarrus Feth as a starting player character.

WS:36 BS:42 S:32 T:35 Ag:32 Int:30 Per:29 WP:32 Fel:29
Fate Points:3
Skills: Awareness, Common Lore (Imperial Creed, Imperium, War), Dodge, Inquiry, Literacy, Pilot (Jump Pack), Speak Language (Low Gothic, High Gothic)
Traits: Ambidextrous, Basic Weapon Training (SP), Blessed Ignorance, Hagiography, Heightened Senses (Sight+10), Liturgical Familiarity, Melee Weapon Training (Primitive), Pistol Training (Las), Pistol Training (SP), Sound Constitution, Superior Origins
Weapons: Las pistol with red-dot sight and overcharge pack, long las.
Gear: Carapace armor, carapace helmet, 3 doses of stimm, jump pack, thermal detonator.

Thermal Detonator
A thermal detonator is designed to provide the power of a krak grenade combined with the radius of a frag grenade. They are difficult to come by, and very expensive.
Class: Thrown
Range: SBx3
Damage: 2d10+4 X
Penetration: 6
Special: Blast (4)
Weight: 0.5kg
Cost: 100
Availability: Very Rare

Jump Pack
Stats for the Jump Pack can be found on page 164 of the Inquisitor’s Handbook. It requires the Pilot skill to operate, and can operate for up to 1 hour of extended use. It’s Rare and costs 2,000.

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Dark Heresy+Star Wars=Episode 40,000

Filing the serial numbers off of something and adapting it for use in your game is one of the oldest gamemastering tricks in existence. Done well, it works. Done poorly… well, it usually still works but comes out goofy and in-jokey. Inspired by some recent tweets by Ken Newquist, who has been using source material for other science fiction roleplaying games in his Star Wars RPG campaign, I started thinking about ways I could steal Star Wars source materials and use it for a science fiction game I’d like to run. Namely, Dark Heresy, set in the universe of Warhammer 40,000.

Surely someone has done something like this already and I’m not the first to think of it. All you need to do is flip sides. The Darth Vader character becomes an Imperial Inquisitor. Stormtroopers are either Space Marines or Imperial Guardsmen, depending upon the power level you want to play at. Blasters become bolters, lightsabres become chainswords. The Han Solo character is a Rogue Trader. The Kenobi, Skywalker, Yoda characters all Psykers that need to be hunted down. The Leia Organa character is a renegade noble, foolishly opposing the will of the Emperor. It’s all right there. The player characters in this game would be part of Inquisitor Dorath Vaador’s retinue in charge of hunting all of these “rebels” down.

The Death Star (Astrum Excessum) would be a long-lost top-secret attempt to build something akin to an Eldar Craftworld, recently rediscovered and made operational by the Adeptus Mechanicus. Alderon obviously suffered from a Chaos infestation and needed to be destroyed. Walkers are Titans, rare in the canonical 40k universe but there could be a cache of them from the Astrum Excessum. The core problem with the “rebellion” is that they’re Xenos lovers — they tolerate and give equal status to aliens and the Emperor of All Mankind just doesn’t tolerate that. This Rogue Trader, Solloh, travels with a large hairy alien. These psykers learn their mind tricks from an alien. The Admiral of this laughable rebellion fleet is an alien. It obviously must be stopped. Across ice worlds, cloud cities and forest moons, the forces of the Inquisition must Burn The Heretics.

This could be a lot of fun, actually.

Buy Dark Heresy RPG: Core Rulebook (Warhammer 40,000 Roleplay)