Archive for October 2011

The Intervention: CharGen Part 1

The players had settled on using a Greek gods/titans them for the superheroes, with everyone either being a descendant of, or a hero watched over by, a mythical figure. That’s the source of superpowers in the world, very Wonder Woman. What I settled on for system is a mild Spirit of the Century hack, with … Continue reading »

Homeless Journal: Occupy Albuquerque

This is the first entry journaling my interactions with and observations about the homeless, as part of the upcoming street ministry I’ll be involved with. The writing will be informal and perhaps a bit disjointed, as I’m just trying to capture thoughts rather than write polemics or sermons. I’m posting these entries on my blog … Continue reading »

[Remarks] Kobold Quarterly #19

We start with another cover that I’d like a poster of. Seriously, with the quality of cover art Open Design should sideline in the poster business. The editorial talks about a price increase. It’s worth it. The quality of the magazine is a high as any other gaming magazine, ever (yes, I think KQ is … Continue reading »

[RPG] The Intervention: Teambuilding

One of the ideas that everyone liked during the intervention that led to The Intervention was having all of the characters not only know each other but having established relationships, good or bad, that can be explored in the game. Katie was the one who brought up the game Panty Explosion, the luridly-named RPG about … Continue reading »

[RPG] The Intervention: Worldbuilding

When my Monday group discussed what sort of game to run, we landed on superheroes because of the flexibility. Everyone can, in theory, run any sort of character they want. Bethany, who plays the Time Lord known as The Bachelor in our faltering Primetime Adventures Doctor Who game, expressed that she’d like the opportunity to … Continue reading »

[RPG] The Review Conundrum

In a perfect world, I would sit and read roleplaying game products half the day, write reviews the other half of the day, and get paid a living wage to do it. Sadly, we do not live in that perfect world, and things I very much want to read and review pile up as I … Continue reading »

[RPG] The Intervention: A Game Group Turning Point

Monday night was supposed to be a regularly scheduled gaming night, but it turned into a sort of intervention. Of late we’ve been getting together, horsing around, cracking jokes, having an all-around good time, but not getting much actual gaming done. Now, I’ve been through this before with other gaming groups, and in fact the … Continue reading »

Skullport Tales: Actual Play 12

Continuing from last session, the party works their way back down the shore, avoiding the purple fungus. They spot Radu’s halfling ghoul lookouts, but manage to not be seen themselves. Crowbar still has a change self potion he got from Cody. Umrae’aum has a ering of disguise. The two alter their appearance to that of … Continue reading »

[World Domination] Evernote and Tumblr

My experiments in increased productivity and organization continue, and I have to say that I’m now finding both Evernote and Tumblr indispensable. Evernote A new school session started for me this week, so I created a Notebook in Evernote to keep track of class notes and research for papers I have to write. Wow. Very … Continue reading »

[RPG Blog Carnival] Loot as Part of the Plot

This month’s topic, Making Loot a Part of the Plot, is sponsored by Campaign Mastery. Back in the day, when I first started playing and running D&D, I thought random treasure and particularly random magic items were the best thing ever. We would stop, after killing whatever monster we just encountered, and randomly roll up … Continue reading »

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