This is cool: 30 haunted objects. Not 30 objects with traps on them, not 30 objects with ghosts or undead or something linked to them, 30 actual objects with back stories that do things to player characters who interact with them. We’re talking books that steal memory, mirrors that steal your soul, necklaces that reanimate … Continue reading
The concept is simple: the player characters walk into a shop. What do they have for sale? So What’s For Sale, Anyway (volumes 1 and 2) contains pregenerated lists of magic items for sale, sorted by the size of the settlement. You’re going to get a larger selection in a large city than a village, … Continue reading
This is, once again, a recipe I made up based on the need for a side dish and a limited selection of ingredients. It’s now one of Katie’s favorites and in the regular rotation. 2 cups cabbage, shredded 1/2 white onion, sliced 1/2 cup ham, diced fine (1/4″ or smaller) 2 tbsp olive oil 2 … Continue reading
So much stuff to geek out about, so little time. For years I’ve bandied about the aphorism that you’ve gotta do what ya’ve gotta do, until you can do what you wanna do. The less time, money an energy it takes to do that things that you have to do, the more you can spend … Continue reading
To this day, I remain an adherent to the concepts of the wandering monster and the random encounter. There are a number of ways to handle things, but I like the idea that sometimes the players find the monsters, and sometimes the monsters find the players, adds a whole level of interesting to a game. … Continue reading
One of the things that I have continually groused about in 30+ years of playing D&D (and now, Pathfinder) is that normal animals fall by the wayside in favor of strange magical beasties. I’m a dog person; I want dogs to be awesome companions in my game! I know people that love cats and horses … Continue reading
People sometimes ask me to boil my productivity tips down to one single piece of advice. It’s really hard to do, because to me being productive is so multi-faceted. It’s a series of processes with many steps, it’s a mindset, it’s a lifestyle choice. Trying to condense it into one sentence is akin to describing … Continue reading
Divine Favor: The Druid is an excellent sourcebook for any player interested in playing that class. It begins with some advice on wildshape, spells (don’t try to be a healer; leave that to clerics, because druids have so much more ranger), and what feats to pick. It’s got new class abilities, new druid archetypes, new … Continue reading
Continuing from last session, the team finds Ilyana in the ships brig, but none of the keys they found open the cell. Dagordroth uses a knock spell to open it. Ilyana keeps looking to a door on the far end of the hold, and telling them to hurry. A large, canine-like creature with a humanoid … Continue reading
Following Speak Out With Your Geek Out, I’ve decided to do an irregular column on random things I geek out about, and why. It has been almost exactly 10 years since I purchased a new, single-issue comic book. I know this because I’d been reading the Devil’s Due revivial of G.I. Joe, but fantasy military … Continue reading