Say you’re playing in a game that doesn’t have a Hero/Action/Fate/Whatever-Point mechanic. The player characters get into some really, really serious trouble and need help. They’re going to die. Or maybe they just think they’re going to die, because you’re the gamemaster and you’ve built up a lot of suspense in their current situation. Are … Continue reading
This 17-page PDF contains an adventure designed to get established player characters into the Free City of Zobeck, and eventually into the adventures detailed in Streets of Zobeck.It also has a wealth of city personalities, new locations, new Feats, new Traits, new gear, a new monster (the Clockwork Abomination), and a new animal companion (the … Continue reading
Back in 1984, I saw The Adventures of Buckaroo Banzai in the theater on opening day. I sat through it twice. After that, I ate up everything Banzai-related that I could lay hands on. I joined the Blue Blaze Irregulars, and got the little info packet and the pin. I had patches on my jackets. … Continue reading
As usual, The Unspeakable Oath offers up bits and pieces of advice for an Cthulhu-based gaming experience. We start with Shane Ivey ruminating on the proper place of combat in Call of Cthulhu, acknowledging that system’s roots in RuneQuest. “A Tale of Terror: The Plot Thickens” offers up ideas on how to use the end … Continue reading
The thing about trying to remark on a magazine like Kobold Quarterly is that there’s just so much of it. Looking at the table of contents, there’s 22 articles in here, plus comics. Where to start? Let me begin with the cover, and I’ll hit the highlights and talk about the bits I liked best. … Continue reading
Note: I’ve gone back and made some correction to the first two reports, correcting some names and other small details. Continuing from the last episode, the party needs to lay low. Crowbar has gone AWOL from his job as interrogator in the dungeon, Ahmatti and the sisters of Eilistraee have escaped from said dungeon, and … Continue reading
Their Mistress, the Sea This was written in 1968 specifically for this collection. It’s less of a story than a montage, getting us from the end of “Lean Times in Lankhmar” to the beginning of “When the Sea King’s Away”. Our lads spend some time at sea, recover from the state they’d allowed themselves to … Continue reading
Ezra Hammer Horror film actor Agility d8 Strength d6 Vitality d6 Alertness d6 Intelligence d10 Willpower d10 Initiative 2d8 Endurance d6 + d10 Life Points 16 Resistance 2d6 (3d6) Skills: Discipline d6, Drive d4, Influence d10 (+d6), Knowledge d8, Melee d4, Perception d6 (Deduction d8), Performing d8 (Acting d10, Sleight of Hand d10), Ranged d4, … Continue reading