If you can’t pay for a thing, don’t buy it. If you can’t get paid for it, don’t sell it. Do this, and you will have calm and drowsy nights, with all of the good business you have now and none of the bad. If you have time, don’t wait for time. Yes, I’m quoting … Continue reading
The Seven Black Priests This story picks up shortly after “The Sunken Land”. The lads are somewhere near the Cold Wastes, and are apparently shipwrecked. They’re trying to make their way to a familiar point so they can get their bearings. Fafhrd kills the time by composing and singing a ditty about Lavas Laerk, captain … Continue reading
This is South Park, so it should go without saying that it’s not safe for work. It’s probably the most epic South Park storyline to date, so big it had to be a three parter. It’s a sequel to the superhero parody The Coon, which you don’t really have to watch first but it’s a … Continue reading
This classic post originally ran on March 26, 2009. This is a collection of recorded game sessions, taken from two published Call of Cthulhu campaigns: Horror on the Orient Express and Masks of Nyarlathotep. When I first heard about this project, I was at once excited and dubious. Recording actual game sessions as podcasts, and … Continue reading
My personal favorite: And for those of you looking for something scary:
This classic post first appeared on August 21, 2009. A few years ago I got an idea in my head that I tinkered around with, but I was never able to make it work. Rather than doing a typical campaign, with ongoing stories about a group of characters, I wanted to run adventures modeled on … Continue reading
This classic post first ran on August 19, 2009. Here’s how I plot campaigns set within real-world history. First, decide who the villain is going to be. If it’s a fictional character, look for real-world organizations or people to connect him with, to give him verisimilitude. If it’s an actual historical figure, do research and … Continue reading
The original version of this classic post ran on September 4, 2009. In asking a number of gamers and gamemasters to define what a roleplaying “campaign” is, I’ve gotten four basic answers. A loosely-connected series of adventures designed to take characters from level X to Y This answer reflected a certain style of play, where … Continue reading
This classic post was originally run on September 5, 2009. In a conversation with a friend a couple of weeks ago, he said he was tempted to run an “Old School”-style game with Savage Worlds. Characters would just have attributes, no Edges, Hindrances, or Skills. It got me thinking about how Old School style of … Continue reading
The Howling Tower The majority of this tale is told from the point of view of the Gray Mouser. An “ocean away from the Cold Waste”, to set the stage, the lads and a native guide are wandering across the plains. They hear a howling that sounds sort of like wolves, but not quite right. … Continue reading