Fritz Leiber Studies, Roleplaying Games

Fritz Leiber Studies: Introduction

Fritz Leiber was an American fiction writer, primarily known for his Fafhrd and the Gray Mouser sword and sorcery series. His first professional sale, in 1939, was a tale of the two anti-heroes, and his last major work prior to his death, The Knight and Knave of Swords, was a Fafhrd and the Gray Mouser novel. He won a Hugo Award for Best Novel in 1964 for The Wanderer. In 1967 he won both the Hugo and Nebula award for Best Novella/Novellette, “Gonna Roll the Bones”. In 1969 he won the Best Novella again for “Ship of Shadows” and both the Hugo and Nebula once more in 1970 for “Ill Met in Lankhmar”.  Leiber (pronounced LIE-ber, as in “tell a lie”, not LEE-ber) was also an actor, a chess champion, a competitive fencer, and a lay preacher.

My first encounter with Leiber was around 1978, a few months before I started playing AD&D. I was in Falk’s Food Basket, a grocery/department store in Palmer Township, Pennsylvania. There was a bin of discount paperback novels. One was titled Swords and Deviltry, and a blurb on the cover declared that it contained the Nebula-award winning story “Ill Met in Lankhmar”. I loved science fiction at the time, although not much fantasy, but if it won a Nebula I felt obliged to read it. The book went with me on my first plane trip, a family vacation to Disney World, and I read it in the airport and on the plane. The thing I remember most about that trip was wanting to find a bookstore and buy the next book. I had discovered something far better than any theme park could offer. My love for Fafhrd and the Gray Mouser, and sword and sorcery in general, blossomed there.

When I bought my first Dungeon Masters Guide, I was please to see Leiber listed as a primary influence upon the game. It made me feel smart; I was ahead if the curve. As I sought out early issues of Dragon Magazine, I was pleased to see his name on the very first issue, contributing a new short story (although not, to my mild disappointment, a Fafhrd & Mouser tale). Leiber wrote a lot for the early issues of Dragon, although there’s no evidence that he ever played the game. TSR did an official Lankhmar game line, and Leiber reportedly lived comfortably in his last days on the royalties from those roleplaying products.

Recently I began re-reading the tales of H.P. Lovecraft — with whom Leiber not only corresponded, but wrote literary criticism of and even contributed a few tales of his own to the Mythos — and started exploring some Lovecraft scholarship along with it. There are several volumes in print about Lovecraft’s work and life, as well as an excellent literary podcast. This stirred up my interest in doing the same with Leiber, re-reading the Fafhrd & Mouser tales along with some sort of annotations by way of essays and biographies others have written. Alas, there are none in print. The definitive biography of Leiber was written in 1978 and is not only hard to find, its information is out of date. There simply is no active Leiber scholarship out there.

Thus, I aim to change that. My efforts here may be meager, but something filling the void is better that nothing. I’m hoping that other, more qualified people will decide they can do better than I, and take up the task. At the very least, I’m hoping readers will fill in the gaps and contact me with information I’m lacking. If this works, I’ll see about putting together a modest ebook, akin to Ken Hite’s Tour de Lovecraft. Leiber absolutely deserves more recognition, for the contributions he’s made to both fantasy fiction and fantasy roleplaying.

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About Berin Kinsman

Hello, I’m Berin. I am a freelance writer, putting down words on things as varied as short stories, screenplays, recipes, productivity advice, and tabletop games. Those are all things that I love, and I enjoy working with and promoting fellow bloggers, writers, editors, and publishers who share those interests. My other passion is working with groups that assist the poor and the homeless. This is my way of trying to be the change I’d like to see in the world, as well as paying it forward in honor of everyone who has ever helped me in large or small ways. I currently live in Albuquerque, New Mexico with my wife, the incredibly talented artist, crafter and educator Katie Kinsman, and our small army of cats.

Discussion

5 Responses to “Fritz Leiber Studies: Introduction”

  1. This is similar to my Projekt Mycroft, but with a certain SF TV show from the 80′s

    Posted by Hank Harwell | March 28, 2011, 2:52 pm
  2. Your intro has definitely gotten me interested in trying Lieber again. I read one Fahfrd & Gray Mouser book long ago but it didn’t click for me. (A lot of things click with me now that I’m older that didn’t when I was young.) Speaking of too young to know any better, I bought a used copy of the Lankhmar board game at one of my first cons, just because it looked cool. Unfortunately I learned the lesson that you should inspect used items before buying them. It had rules and dice and the ubiquitous cardboard counters from 1970s board/wargames, but no map or gameboard, so it was useless. Every few years, I try to search the web and see if anyone has posted an image of the gameboard I can print, but no luck so far.

    Posted by Rob | April 3, 2011, 8:00 pm
  3. Please sir, can I have some more.

    Posted by Raphael | April 4, 2011, 7:27 am
  4. Please accept this as my request for you to continue. I like these types of crItical studies. We need more such studies in genre fiction. I just heard an excellent podcast from the Tolkien Professor, touching on the subject of academic disdain for genre fiction, especially fantasy. I highly recommend the series.

    Posted by Hank Harwell | April 4, 2011, 7:35 am
  5. The very feel of original D&D owes a lot to Fritz Lieber. The city of Greyhawk is a paen to Lankhmar, and the thief class a direct steal of the Grey Mouser.

    As a matter of fact, Fritz and Gary were friends, and Gary got to run Fritz in a few games. The Lankhmar setting for D&D came about because Gygax asked, and Lieber accepted his offer.

    So Fritz Lieber played a huge role in the creation of the modern RPG, a role that is now very much underappreciated.

    Posted by Alan Kellogg | January 12, 2012, 9:51 pm

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