Archive for September 2010

The Four Noble Truths of Plotting

There are a lot of ways to plot stories. You can search the internet and find dozens of them. For plotting roleplaying game adventures, and basic adventure stories in general, simple is better. The less complicated your plot structure, the fewer the number of things that can go wrong. I recently hit upon using the … Continue reading »

Story Effects of Spellcasting

Everything a character does, or can do, leads to questions in my mind. This, I think, is one of the things that makes me a good gamemaster. It’s also one of the things that makes me either a blessing or a curse as a player, because I ask gamemasters these questions, and roleplay my characters … Continue reading »

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