This is a cool format: it’s sort of like a monster manual for the Solomon Kane setting, with stats and descriptions of both supernatural creatures and human villains. But each foe also has a one-sheet style adventure, many with maps and NPCs. If you’re running the Path of Kane Plot Point, these encounters fit right in. One foe was specifically designed to provide an optional Plot Point and subplot for the Path of Kane campaign.
There are 21 foes in this book, which doesn’t seem like a lot until you realize there are multiple characters or creatures per entry. These can be re-used for adventures of your own design, of course. It’s also at least 21 game sessions worth of adventures, which makes it a great value.
The production value is high, on par with the core Solomon Kane rulebook. It’s a full-color interior, with full-color art. The backgrounds on the maps are a sort of orange color, which print to a medium gray in black and white. This might be a consideration for those who print their PDFs.
Buy the Savage Foes of Solomon Kane at RPGNow
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