Archive for July 2010

Doctor Who RPG: The 3 Masters, Episode 1

December, 1989. Indiana. Katie walks down the snowy street on her way home from college classes. A man is running down the sidewalk toward her, looking back over his shoulder occasionally as if being pursued. He’s wearing a black t-shirt, black pants, a leather jacket and sunglasses, and slicked-back hair. He plows right into Katie, … Continue reading »

Doctor Who RPG, Revisited

As I will soon by running not one, but two campaigns using Cubicle 7′s Doctor Who: Adventures in Time and Space RPG, I figured it was a good time to go back over my previous cursory glance at the game and fill in some blanks as to what I like most about it. Character Creation … Continue reading »

Remarks: Longtooth’s Battle Boards

My major issue around roleplaying with miniatures is storage space. You need room for the minis themselves, you need room for the maps, and if you use terrain, well, forget about it. As a player I’ll still buy and paint minis for characters if it promises to be a long-running campaign. As a gamemaster, if … Continue reading »

Remarks: The Book of the Righteous

There have been tons of “deity” books for fantasy roleplaying games over the years, but in my mind The Book of the Righteous remains the one to beat. Written for d20/3.5, it offers more than just “gods of X” who provide player characters with spells from certain spheres. It creates not only an integrated pantheon … Continue reading »

Remarks: The Savage Foes of Solomon Kane

This is a cool format: it’s sort of like a monster manual for the Solomon Kane setting, with stats and descriptions of both supernatural creatures and human villains. But each foe also has a one-sheet style adventure, many with maps and NPCs. If you’re running the Path of Kane Plot Point, these encounters fit right … Continue reading »

Remarks: Sons of Liberty

This game is about the secret history of the American Revolution, where the Founding Fathers (and Founding Mothers) donned clockwork power armor to battle the British and then, after independence had been won, with each other to determine the philosophical course this nation would take. It’s over the top, and more than a little silly. … Continue reading »

Remarks: Trail of Cthulhu Player’s Guide

This is Ken Hite rewriting the Call of Cthulhu roleplaying game to match the sensibilities of modern Lovecraft scholarship, where not every character goes insane or dies, the protagonists survive and often win, and different types of stories can be told. It takes Call of Cthulhu as its template, overlays it with Robin Laws’ investigation-oriented … Continue reading »

Remarks: MARS: Savage Worlds Edition

If you like the planetary romance genre (Edgar Rice Burroughs, Flash Gordon, and so on) you’ll have a lot of fun with this. Welcome to Pulp Mars, where scantily-clad women (there is nudity here) cling to muscular men, intelligent White Apes plot and scheme, hideous chthulhoid Grey Men engage in weird science, and the Red … Continue reading »

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