Archive for May 2010

Some Characters Are More Equal Than Others

The Buffy the Vampire Slayer RPG will forever hold a place in my heart for one significant reason. It goes like this: Buffy, you kick ass, so your stats and abilities will reflect that. Angel, you’re a vampire, so all that stuff’s on your sheet. Giles, you know a lot of stuff, so your numbers … Continue reading »

Event-Based Character Advancement

Typically your character will get Experience Points at the end of an adventure, or the end of a game session, maybe even at the end of an encounter depending upon the game and the style of your gamemaster. Characters will “level up” (a term I use generically to cover purchasing new and increased abilities as … Continue reading »

Merging Hero Points and Experience

Arguably, Hero Points (aka Action Points, Karma, Fate, Bennies, etc.) and Experience Points are two very different types of player rewards, serving different purposes. But do they have to be? I’ve managed to combine them under a few different systems with a high degree of success. Here’s why you might consider doing it, and how … Continue reading »

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