A few people have stated that you can’t run or play a Dungeons & Dragons-style game without using some actual form of the D&D rules. Allow me to debunk this myth. There have been several games called “Dungeons & Dragons” over the years, from White Box “OD&D” to the current 4th edition rules. Many of … Continue reading
A few people have stated that you can’t run or play a Dungeons & Dragons-style game without using some actual form of the D&D rules. Allow me to debunk this myth. There have been several games called “Dungeons & Dragons” over the years, from White Box “OD&D” to the current 4th edition rules. Many of … Continue reading
With no disrespect intended toward anyone, I’m about as tired of discussion about what “Old School” means and debating the fine points of “Old School” versus “New School” and “Edition Wars” as I am with any conversation (or flame war) about G/N/S Theory. This will, hopefully, be my last word on the topic. My view … Continue reading
Once again, let’s look at a product not on the merits of its intended use, but as an unintentional game aid. 45 Master Characters (subtitled “Mythic Models for Creating Original Characters”) by Victoria Schmidt is a Writer’s Digest book designed to help writers struggling with characterization. It’s a list of common archetypes, and gives familiar … Continue reading
One tool I’ve been using for years to create personalities for NPC are the Archetype Cards by Caroline Myss. Based loosely in Jungian archetyles, the cards are a New Age product design to “determine which Archetypes are most active in your psyche”. The back of the booklet included states that Myss “is a pioneer and … Continue reading
In previous blog posts I’ve talked about creating and collecting personality shemps (as opposed to stat-block shemps) for on-the-fly non-player characters. As I’ve been playing more and more one-shots and demo games, I’ve realized that I could be using my personality shemps for pre-generated characters I’m handed to play. I may not know the system … Continue reading