Archive for October 2008

System-Free Settings and Dealing with Game Licenses

Following up on yesterday’s post about system-free settings, I’ve been assimilating the various comments and putting together a business strategy. To recap, I’m more interested in producing fluff than crunch, primarily fluff that can be used with just about any system. I want to create, and not be hassled with Edition Wars or deciding what … Continue reading »

A Level Advancement Alternative to XP

As a gamemaster, I’ve also found the task of awarding Experience Points to be a royal pain in the backside. If the characters have their behinds handed to them, should they get fewer XP because they failed or more XP because they survived an encounter against a superior opponent? If the characters cakewalked through your … Continue reading »

The Velvet Railroad

Let me go on record that I am not against railroading players. I understand that there are already people gathering torches and pitchforks and preparing to storm my castle for suggesting such an outlandish thing, but it’s true. I will qualify this statement by saying that the practice of railroading should be used sparingly, and … Continue reading »

How I Learned to Ignore the Edition Wars and Embrace the Fluff

Let’s say you want to take a road trip. You get your friends together, you pack snacks, you decide where you want to go, what you want to do, you pile into the car and you take off. Prioritize which is most important in this scenario: A. The friends B. The snacks C. The destination … Continue reading »

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