Archive for January 2008

Bennies/Hero Points and Experience

One of my favorite rules hacks, when I ran the first “season” of SILVER Agents using Mutants & Masterminds, was making Hero Points and Experience Points into the same thing. Instead of handing out Hero Points for X and Experience points for Y, I gave each player a set amount of Hero Points at the … Continue reading »

Shemping with Flair

In the comments to the original post on shemping, Murat wrote: When I shemp in D&D for an opponent, I generally use stats of a generic baseline character slightly weaker than the end product I’m looking for, then give it a little something-something distinctive, like a gaze attack or an extra pair of arms or … Continue reading »

"Shemping" in RPGs

While it’s something I suspect most game masters do, we probably never talk about it because we’ve never had a term for it. I’m fairly well convinced that it’s influenced a lot of tabletop role playing game design over the years, particularly in rules-lite systems such as Risus and Fate and fast-play designs like Savage … Continue reading »

Dark Heresy: The Emperor’s Hammers

Legendary for their work disciplining traitors and heretics, the men known as the Emperor’s Hammers do not always work together. In fact, their separate mandates, as Commissar and Inquisitor, have frequently placed them in opposition. However, they are best known for their joint efforts and the deep, abiding love for the Emperor of Mankind that … Continue reading »

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